3D Art Intern (Summer Internship)

  • Intern

Company Description

Fire Hose Games is the Boston-based (but fully-remote) independent game development studio behind titles such as Techtonica, Go Home Dinosaurs, Catlateral Damage, and 20XX. We pay good salaries and our generous benefits package includes health care, dental, take-what-you-want vacation/sick time, 401(k) with matching, maternity/paternity leave, and flexible work hours. Fire Hose hasn’t crunched in years and we don’t intend to start. Our company culture is inclusive, supportive, and fun. We strongly encourage applicants with diverse backgrounds and voices to apply, and consider relevant experience in all its forms. We hope to hear from you!

For more info, visit https://www.firehosegames.com/

Job Description

Fire Hose Games is looking for a 3D Art Intern to join our team working primarily on an unannounced project. You will work with developers and artists to help design, model, and texture 3D assets for a sci-fi space game. This internship is open to students enrolled in a Bachelor's or Master's degree program (with an anticipated graduation in Spring 2025 or earlier), or recent post-graduates. The internship is full-time and paid, and runs over the summer.

Our studio is fully-remote, so interns who can sync with U.S. East Coast hours may work from anywhere. Start and stop dates are flexible to work around the student’s schedule. This is an opportunity to build skills and relationships while also doing meaningful art work on a commercial game title. We strongly encourage applicants with diverse backgrounds and voices to apply. We hope to hear from you!

Responsibilities

  • Create and integrate 3D assets into Unity with correct mesh, texture, and shader representation
  • Model and texture 3D spaceship components
  • Assist artists in acquiring reference material and creating rough sketches for ships, props, and backgrounds
  • Work with game designers to incorporate feedback and iterate on assets
  • Assist artists with polishing and tuning background art

Qualifications

  • Candidates must be enrolled in university (or equivalent) and entering into their third or fourth year of undergraduate education, studying at the graduate level, or recent post-graduates (graduated in 2023).
  • Candidates must have a demonstrated interest in game development and 3D art
  • Must have an exemplary portfolio that demonstrates good understanding of art and art workflows for machines, props, weapons, and industrial design
  • Basic 3D box and hard surface modeling skills
  • Experience with Maya, Blender, or similar 3D modeling software.
  • Experience with Substance Painter and Photoshop (for texturing purposes)
  • Available to work full-time for about 12 weeks
  • A serious willingness to learn

Preferences

  • Ability to conceptualize, present, and execute ideas
  • Experience with PBR workflow
  • Experience with Unity engine is a big plus
  • Familiarity with procedural art asset creation would be beneficial

Additional Information

All your information will be kept confidential according to EEO guidelines.